A Digital Signature Web Application
Full Stack Engineer (2016-2017)
A Custom CMS Site
Full Stack Engineer (2016-2017)
A Creative Marketplace for Jewelery Designers
Product Developer / FullStack Engineer
IRL is not Dead
A Game Development Journey
Game Developer (2019 - 2020)
Design a simple and intuitive Document Creation Wizard with Digital Signature.
This project was built to assist professionals on the go. As a web application this allowed users to create, sign, and send documents within the browser. The project was started when a marketing friend at a developer meetup approached me about a project he was excited about.
Together we worked to build an application that made it easy for professionals to quickly manage and send contracts to clients. A Dashboard allowed a user to manage online documents with delete, view, and archive features.
My role was a full stack engineer.
I built this app with Ruby on Rails and hosted the assets created with Amazon Web Services S3. Bootstrap was used for responsive design and Animate.css for some visual pop. Drag and Drop features were implemented using HTML Canvas, and Fabric.JS.
Every feature implementation had its roadblocks and amazing moments to which all are now part of my skill sets.
As the full stack engineer, I was given the idea for the core functionality. I knew it's use was to sign and send documents. It was up to me to provide a design mock up. Once I the mockup was given approval, I then moved to building a workable prototype. After building the prototype, user testing presented data that user actions would create a document differently than the apps functionality allowed. This was in the main use of our application and was where a user would want a receiving customer to sign a custom document. This required a redesign of the contract creation wizard. After iterating through versions, an Advanced Document Creation Process was developed which solved missing functionality problems.
Currently the application is in great shape to be expanded out and possibly taken up as a business venture.
A friend running a small business was in need of her personal time back.
A friend of mine was running a small buisness with a tiny problem of customers having the same questions for cakepop orders. Most of her time was spent handling emails where customers would have many questions. She asked for a website that would solve this problem with frequently asked questions and create a better experience for potential customers. She wanted some personal time back and wanted to be sure that customers had all the details they needed.
My role was a full stack engineer.
A a full stack engineer my role was to build this application end to end. I knew I wanted to cover the core feature guidelines and make the app very pleasant to use. My application included a Content Management System built with Ruby on Rails, a quote request feature with quotes for different customer types, and a Ui design to match the buisness branding. The application was designed for the business owner to allow access to other employees and interns for site updates and management. Again the overall goal was to give the business owner personal time back while offering a great experience for customers. I wanted this web application to provide customers a great ordering experience and also provide the client with the requested business needs.
This project started with conversations on the overall goals the web application would solve. From there a discussion on design and the user experience and how customers navigating the site was usually conducted. After concluding on a design sketch and user flows, mockups were provided to the client. Once approved, demo versions of the web application were produced. At each iteration, code was written in a semantic form for future developers to read for future collaboration. The project was concluded with delivery of a web app that solved business goals and provided a great experience for customers.
PrintedPendants.com was built because I wanted to build a tool to solve a problem I always had. As a kid of hip hop, I always found the celebrities intrest in jewelry fascinating. Getting older, I found myself gaining the same interest in discovering the uniqueness that can be found in the world of jewelry design. PrintedPendants.com is being built as a Design Application and Marketplace for jewelry designers and creatives to design, share, and sell their creations. As a startup Printed Pendants will print, cast, and plate these designs in house, ondemand offering ship to order as a service.
As a creative I wanted a Brand I could run for many years. The advancements in 3d printing made business ventures affordable and exciting. Production cost and time have decreased while community support and access to 3D printing has increased. As an entrepreneur I wanted to build a tool where others could innovate along with technology trends. This tool allows the communication and exchange of ideas to take place around the area of jewelry design. My goal is to create a brand that is known, while empowering others to create and share their brands within the application.
This project was born out of having a 3D printer and making gifts for friends' birthdays. After I shared a photo of a pendant I made a friend, I had many others asking for custom jewelry pendants. As a developer I started building a tool to manage order requests, as I knew the more works I created would potentially create more interest. The web application is to act as a service for designers to create or share their brand, while receiving custom jewelry design quotes and allow me to offer made to order shipping with my inhouse production equipment. This requires me to learn the process of jewelry production, while building tools that offer others to join in on the trend. The current state of the project is under development
This is a game developed with the Unity Engine. I usually participate in Game Jams but my job at the time often required me to miss these events. When around friends some are not interested in these game jam events or building tech products. I wanted to create a project where these friends could understand why I'm so passionate about design and technology. I wanted to also tell a story about the world around me and what excites me friends. IRL Is Not Dead is a game about the chaotic world livestreamers face while entertaining the world online.
As a game developer I created an environment that is fun, new and also nostalgic. IRL Is Not Dead is designed to play like a classic beat 'em up, but feel like a role playing game with new mechanics. My job was to use the Unity Engine along with Maya and production techniques to bring the world to life. Features I've developed are local multiPlayer, artificial intelligence pathfinding, gamepad and keyboard input just to name a few. Again this is a solo developed project with live action performances from friends.
The process of building this game as a solo developer was to break it down into smaller components step by step. I took live action characters and turned them into 2D sprites. The environment within the game has been going through many iterations. Techniques like Photogrammetry were used to experiment with realistic voxel environments from real places in the city of Los Angeles. Feedback from friends test playing the game helped in creating gameplay that excites and entertains. The end goal is to release a Demo and launch an Indiegogo for others if they wish to see another series.
Mock Ups and Prototypes
UI / UX Design (2014 - 2017)
Internet of Things
Internet of Things
Product Designer (2016 - 2020)
Photography and Video
Video and Photography
Video Producer / Editor (2012 - 2020)
Woodworker (2019 - 2020)
Mock Ups and Happy Flows
Many projects start with a sketch. These sketches provide the framework to design treatments and feature guidelines. After sketches, wireframes will be created to further communicate design guidelines and feature flows. These mockups communicate to clients and other developers the project's goals and feature list.
As a Freelance Designer my role is to solve business goals, while creating experiences for users the clients may overlook. Each mockup communicates a different moment in the project's development and potential roadblocks good design can avoid. Some Mockups include color and motion to extend the tone of the brand into the design document. Digital tools such as Sketch, Figma, Adobe Photoshop Illustrator, and After Effects may be used to further illustrate a feature or detail.
Often the process starts first with communication. From a conversation it moves to a sketch that often is used to illustrator user flows and early drafts for layouts. From there digital versions may be created with tools that further communicate the design outline.
The Above Project is built out of my passion for the internet of things. I needed a device that would allow me to manage garden tasks remotely. At the time I was interested in gardening but my job required frequent trips out of the city. With the help of the internet of things, I was able to build a device that could handle tasks while I was away and continue an interest in gardening.
This project was definitely more hacky. I had little knowledge on how the components would communicate together but I had a working plan. My experience building software applications helped me take a strategic approach. I started by getting each component to work individually and correctly. My role as a designer was to make the device work with less effort than if the user completed the task themself. This required the networking of microcontrollers to components that managed many micro tasks of a users action. Given detailed instructions these components would manage the task with little input from the user.
This project started out of the need for a device to continue an interest in gardening. The original prototype was created with the very shipping box components that had gotten shipped in. Once the prototype was successful working, the device was given a more hardy shell and then tested with additional components. Two aquarium water pumps were used to manage fresh water reservoirs and pump nutried filled water into the garden after the device delivered the watering regimen. The device was continually used in sessions to improve its performance. After studying the results, more components were added to make gardening remotely easier. Components such as a timelapse feature, garden temp monitoring and SMS to garden watering device were used and monitored with use through the Twilio and Instagram Api. The project was a success and I plan to future expand its features out more, adding voice updates, automatic watering done with an online tool and many more.
Working with Intel & Intel Studios
As a System Engineer for Intel Sports & Intel Studios, I worked in the world of broadcast sports and entertainment. Here I Produced Volumetric Content and Volumetric Replays for fans of sports, Intel Studios and Intel Sports Partners.
My role was as a System Engineer to manage system server processes, manage system server components, manage hardware components for cameras and other capture devices while providing support and technical information to Intel Sports Partners and Stadium Operations. As a system engineer I would travel from city to city, sports venue to venue to provide maintenance, training or operational services at the venue. This experience was a major life changing moment. Within this role I was able to see how my skills and passion were impacting thousands of people. Our Volumetric replays would be seen live to the in-house stadium and for others watching the event locally or nationally. A major highlight for me was a featured clip aired live during the 2018 World Series. This was a pretty awesome accomplishment for myself and our team. Want to know more?
My role as a system engineer at Intel Studios was much similar to that of Intel Sports. With Intel Studios our capture system was much more complex. At Intel Studios we worked with content producers and creatives to create the next generation of interactive content. Below is a production for the Grease 40 year anniversary.
Video production is a learned skill, I enjoy using camera movements, editing techniques and visual effects within my role as a visual storyteller. I enjoy bringing the viewer to places and times not in their current surroundings. I enjoy building experiences that move people along a journey, taking them back through memories or memories of others. Depending on the video type, tools will be chosen necessary for the job. Typically music videos, and commercial shoots would require location scouting in combination with more client to business relations. Live events and interviews were often produced more free form with input coming directly from those being interviewed or performing. Staying up on technology trends allowed fun and innovative video.
Each tool in production has a specific use and role. It's important to understand how long your equipment will be used, where and in what environment the equipment will be in. Pre production checks are always conducted before the day of production and before production. Content is monitored and is backed up accordingly. Sometimes to be delivered after a production or on a later date.
Photography has been an interest of mine since I was young. I enjoy exploring the Art of photography in many areas, like portraiture, product photography, live event photography and many other areas. My experience professionally started within my Internship at Fifty 24 SF Gallery. There I worked within the gallery as a photographer capturing live events, and moments during interviews. My passion for the art took me places and brought about collaboration with other creatives.
Woodworking is a new skill for me. Something I've just entered within the last 2 years. Exploring objects created with wood and finding the material differences has become an exciting experience. My goals are to build products better than those found in the store. Items that have that unique 1 of 100 rarity or even better 1 of 1 rarity is something I find pleasurable for myself to collect. My purpose is to create this same pleasure in objects that can be made from materials found in nature. I use innovative tools to continue to learn with the advancements in the space made. Soon I'm hoping to take my passion for the internet of things and combine the skill with wood working.
The mind of a creative can have wonderful ideas, often those ideas are limited due to budget and time. My role is to gather knowledge on how materials can be acquired, how they will alter products look and appeal. And to also determine what materials will result in the item's strength for the long term. I like to create products that people enjoy and are used naturally. I find it a challenge and an accomplishment when an idea becomes a usable reality.
My sketch book is filled with ideas I want to build. Usually these ideas come to life when I need the items in my life, or someone needs something from the book. I work in an apartment , where the living room is my garage/workshop. This requires the majority of my work to be completed tool by tool approach. I've built carts and workstations that can be rotated , maneuvered and positioned across the apartment living room for maximum productivity. I use a CNC for creating paths a router can follow through use of GCode. This allows me to create unique designs more efficiently with less tooling.